Removed blocking input
This commit is contained in:
50
rpi/main.py
50
rpi/main.py
@@ -4,6 +4,16 @@ from board_mate_client import ApiClient, Configuration
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from controllers.board_mate_controller import ApiController
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from controllers.board_mate_controller import ApiController
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from models.clock import Clock
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from models.clock import Clock
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from scripts.timer.grove_rgb_lcd import setRGB, setText
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from scripts.timer.grove_rgb_lcd import setRGB, setText
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import threading
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import queue
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import time
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def get_move(prompt, move_queue):
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while True:
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move = input(prompt)
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move_queue.put(move)
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if __name__ == "__main__":
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if __name__ == "__main__":
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config = Configuration(
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config = Configuration(
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@@ -21,9 +31,8 @@ if __name__ == "__main__":
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black_clock = Clock(time_value, increment)
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black_clock = Clock(time_value, increment)
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print("Creating the party...")
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print("Creating the party...")
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game_id = controller.create_party(white_name, black_name, time_value, increment)
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game_id = controller.create_party(white_name, black_name, time_value, increment)
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if game_id is None :
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if game_id is None:
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print("An error occurred while creating the party. Exiting...")
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print("An error occurred while creating the party. Exiting...")
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exit()
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exit()
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@@ -31,17 +40,28 @@ if __name__ == "__main__":
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currentPlayer = 0
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currentPlayer = 0
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white_clock.start()
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white_clock.start()
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while True:
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message = None
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if currentPlayer == 0 :
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message = "White to play"
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currentPlayer = 1
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white_clock.stop()
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else :
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message = "Black to play"
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currentPlayer = 0
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black_clock.start()
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move = input(f"{message} : ")
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move_queue = queue.Queue()
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setText(f"W ${white_clock.clock_to_str()}\n B ${black_clock.clock_to_str()}")
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input_thread = threading.Thread(target=get_move, args=("", move_queue), daemon=True)
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controller.add_move(game_id, move)
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input_thread.start()
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while True:
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setText(f"W {white_clock.clock_to_str()}\n B {black_clock.clock_to_str()}")
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try:
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move = move_queue.get_nowait()
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message = "White to play" if currentPlayer == 0 else "Black to play"
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controller.add_move(game_id, move)
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if currentPlayer == 0:
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currentPlayer = 1
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white_clock.start()
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black_clock.stop()
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else:
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currentPlayer = 0
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black_clock.start()
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white_clock.stop()
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except queue.Empty:
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pass
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time.sleep(1)
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