Fix clock, I guess ?
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@@ -45,10 +45,7 @@ class ClockService:
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return clock
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def __tick(self, formatted_time : str) -> None:
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if self.white_clock.is_running() :
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self.__update_screen(f"W {formatted_time} \n B {self.black_clock.clock_to_str()}")
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elif self.black_clock.is_running() :
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self.__update_screen(f"W {self.white_clock.clock_to_str()} \n B {formatted_time}")
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self.__update_screen(f"W {self.white_clock.clock_to_str()} \n B {self.black_clock.clock_to_str()}")
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def __terminate(self) -> None:
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self.__update_screen("Time is over !")
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@@ -21,6 +21,7 @@ class GameService:
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def make_move(self) -> tuple[bytes, str] | None:
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try :
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self.clock_service.switch()
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return self.detection_service.analyze_single_frame()
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except Exception as e:
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print(e)
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