168 lines
5.8 KiB
Python
168 lines
5.8 KiB
Python
#!/usr/bin/env python3
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"""
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Turn refined PGN games (Site/WhiteElo/BlackElo headers + movetext with
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%eval comments) into a CSV where each row is the board state *after* one
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move.
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Row layout (67 columns):
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game_id, a8, b8, c8, d8, e8, f8, g8, h8, a7, ... , h1, eval, turn
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- game_id : 0-based index of the game in the input file. Not asked for
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explicitly, but with many games concatenated into one CSV
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there is no other way to tell which rows belong to which
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game, so I added it as column 1. Drop it with --no-game-id
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if you don't want it.
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- a8..h1 : the 64 squares (rank 8 down to rank 1, file a to h), each
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holding the FEN piece letter on that square after the move
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(uppercase = white, lowercase = black) or an empty string
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if the square is empty.
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- eval : the %eval attached to that move (blank if that particular
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move had none).
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- turn : "white" or "black" -- whose turn it is to move NEXT.
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Streams game-by-game (like the two earlier scripts) so it stays cheap on
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RAM no matter how large the input file is. Requires `pip install chess`.
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Usage:
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python pgn_to_csv.py refined.pgn out.csv
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python pgn_to_csv.py refined.pgn out.csv --no-game-id
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"""
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import argparse
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import csv
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import re
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import sys
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import chess
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TAG_RE = re.compile(r'^\[(\w+)\s+"(.*)"\]\s*$')
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EVAL_RE = re.compile(r'\[%eval\s+([^\]]+)\]')
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MOVE_NUM_RE = re.compile(r'^\d+\.+$')
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RESULT_RE = re.compile(r'^(1-0|0-1|1/2-1/2|\*)$')
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# Strip trailing annotation glyphs python-chess's SAN parser won't accept
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# (e.g. "e5?!", "Nc3!!", "Qxd1+!") while keeping the "+"/"#" that ARE part
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# of legal SAN.
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SUFFIX_ANNOTATION_RE = re.compile(r'[!?]+$')
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SQUARE_COLUMNS = [f + str(r) for r in range(8, 0, -1) for f in "abcdefgh"]
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def tokenize_movetext(movetext: str):
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"""Yield (san_move, eval_str_or_None) pairs from a movetext blob."""
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tokens = re.findall(r'\{[^}]*\}|\S+', movetext)
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i = 0
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n = len(tokens)
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while i < n:
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tok = tokens[i]
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if MOVE_NUM_RE.match(tok) or RESULT_RE.match(tok):
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i += 1
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continue
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move_san = tok
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eval_val = None
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if i + 1 < n and tokens[i + 1].startswith('{'):
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m = EVAL_RE.search(tokens[i + 1])
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if m:
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eval_val = m.group(1)
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i += 2
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else:
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i += 1
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yield move_san, eval_val
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def board_row(board: chess.Board):
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"""Return the 64 square values for the current board, a8..h1 order."""
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row = []
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for name in SQUARE_COLUMNS:
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sq = chess.parse_square(name)
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piece = board.piece_at(sq)
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row.append(piece.symbol() if piece else "")
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return row
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def process_game(game_id, header_lines, movetext_lines, writer, include_game_id):
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if not movetext_lines:
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return 0
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movetext = ' '.join(line.strip() for line in movetext_lines if line.strip())
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board = chess.Board()
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rows_written = 0
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for move_san, eval_val in tokenize_movetext(movetext):
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clean_san = SUFFIX_ANNOTATION_RE.sub('', move_san)
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try:
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board.push_san(clean_san)
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except (chess.IllegalMoveError, chess.InvalidMoveError, chess.AmbiguousMoveError, ValueError) as e:
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print(f" [game {game_id}] stopping early: could not parse move "
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f"'{move_san}' ({e})", file=sys.stderr)
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break
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turn = "white" if board.turn == chess.WHITE else "black"
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row = (board_row(board) + [eval_val if eval_val is not None else "", turn])
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if include_game_id:
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row = [game_id] + row
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writer.writerow(row)
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rows_written += 1
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return rows_written
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def refine(input_path: str, output_path: str, include_game_id: bool):
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header_lines = []
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movetext_lines = []
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state = "seek_header"
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game_id = 0
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total_rows = 0
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header_row = SQUARE_COLUMNS + ["eval", "turn"]
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if include_game_id:
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header_row = ["game_id"] + header_row
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with open(input_path, "r", encoding="utf-8", errors="replace", buffering=1024 * 1024) as fin, \
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open(output_path, "w", encoding="utf-8", newline="") as fout:
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writer = csv.writer(fout)
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writer.writerow(header_row)
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for raw_line in fin:
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line = raw_line.rstrip("\n")
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if state == "seek_header":
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if line.startswith("["):
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header_lines.append(line)
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elif line.strip() == "" and header_lines:
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state = "seek_movetext"
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elif state == "seek_movetext":
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if line.strip() == "":
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total_rows += process_game(game_id, header_lines, movetext_lines,
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writer, include_game_id)
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game_id += 1
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header_lines = []
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movetext_lines = []
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state = "seek_header"
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else:
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movetext_lines.append(line)
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if header_lines and movetext_lines:
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total_rows += process_game(game_id, header_lines, movetext_lines,
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writer, include_game_id)
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game_id += 1
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return game_id, total_rows
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def main():
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parser = argparse.ArgumentParser(
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description="Convert refined PGN games into a per-move board-state CSV.")
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parser.add_argument("input", help="Path to the refined PGN file")
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parser.add_argument("output", help="Path to write the CSV file")
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parser.add_argument("--no-game-id", action="store_true",
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help="Omit the leading game_id column (66-col strict layout).")
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args = parser.parse_args()
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games, rows = refine(args.input, args.output, include_game_id=not args.no_game_id)
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print(f"Processed {games} games -> {rows} rows written to {args.output}")
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if __name__ == "__main__":
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main() |