Add stub
This commit is contained in:
@@ -1,168 +0,0 @@
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#!/usr/bin/env python3
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"""
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Turn refined PGN games (Site/WhiteElo/BlackElo headers + movetext with
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%eval comments) into a CSV where each row is the board state *after* one
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move.
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Row layout (67 columns):
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game_id, a8, b8, c8, d8, e8, f8, g8, h8, a7, ... , h1, eval, turn
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- game_id : 0-based index of the game in the input file. Not asked for
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explicitly, but with many games concatenated into one CSV
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there is no other way to tell which rows belong to which
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game, so I added it as column 1. Drop it with --no-game-id
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if you don't want it.
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- a8..h1 : the 64 squares (rank 8 down to rank 1, file a to h), each
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holding the FEN piece letter on that square after the move
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(uppercase = white, lowercase = black) or an empty string
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if the square is empty.
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- eval : the %eval attached to that move (blank if that particular
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move had none).
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- turn : "white" or "black" -- whose turn it is to move NEXT.
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Streams game-by-game (like the two earlier scripts) so it stays cheap on
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RAM no matter how large the input file is. Requires `pip install chess`.
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Usage:
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python pgn_to_csv.py refined.pgn out.csv
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python pgn_to_csv.py refined.pgn out.csv --no-game-id
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"""
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import argparse
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import csv
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import re
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import sys
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import chess
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TAG_RE = re.compile(r'^\[(\w+)\s+"(.*)"\]\s*$')
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EVAL_RE = re.compile(r'\[%eval\s+([^\]]+)\]')
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MOVE_NUM_RE = re.compile(r'^\d+\.+$')
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RESULT_RE = re.compile(r'^(1-0|0-1|1/2-1/2|\*)$')
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# Strip trailing annotation glyphs python-chess's SAN parser won't accept
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# (e.g. "e5?!", "Nc3!!", "Qxd1+!") while keeping the "+"/"#" that ARE part
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# of legal SAN.
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SUFFIX_ANNOTATION_RE = re.compile(r'[!?]+$')
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SQUARE_COLUMNS = [f + str(r) for r in range(8, 0, -1) for f in "abcdefgh"]
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def tokenize_movetext(movetext: str):
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"""Yield (san_move, eval_str_or_None) pairs from a movetext blob."""
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tokens = re.findall(r'\{[^}]*\}|\S+', movetext)
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i = 0
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n = len(tokens)
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while i < n:
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tok = tokens[i]
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if MOVE_NUM_RE.match(tok) or RESULT_RE.match(tok):
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i += 1
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continue
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move_san = tok
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eval_val = None
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if i + 1 < n and tokens[i + 1].startswith('{'):
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m = EVAL_RE.search(tokens[i + 1])
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if m:
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eval_val = m.group(1)
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i += 2
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else:
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i += 1
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yield move_san, eval_val
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def board_row(board: chess.Board):
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"""Return the 64 square values for the current board, a8..h1 order."""
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row = []
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for name in SQUARE_COLUMNS:
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sq = chess.parse_square(name)
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piece = board.piece_at(sq)
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row.append(piece.symbol() if piece else "")
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return row
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def process_game(game_id, header_lines, movetext_lines, writer, include_game_id):
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if not movetext_lines:
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return 0
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movetext = ' '.join(line.strip() for line in movetext_lines if line.strip())
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board = chess.Board()
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rows_written = 0
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for move_san, eval_val in tokenize_movetext(movetext):
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clean_san = SUFFIX_ANNOTATION_RE.sub('', move_san)
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try:
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board.push_san(clean_san)
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except (chess.IllegalMoveError, chess.InvalidMoveError, chess.AmbiguousMoveError, ValueError) as e:
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print(f" [game {game_id}] stopping early: could not parse move "
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f"'{move_san}' ({e})", file=sys.stderr)
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break
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turn = "white" if board.turn == chess.WHITE else "black"
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row = (board_row(board) + [eval_val if eval_val is not None else "", turn])
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if include_game_id:
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row = [game_id] + row
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writer.writerow(row)
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rows_written += 1
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return rows_written
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def refine(input_path: str, output_path: str, include_game_id: bool):
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header_lines = []
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movetext_lines = []
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state = "seek_header"
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game_id = 0
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total_rows = 0
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header_row = SQUARE_COLUMNS + ["eval", "turn"]
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if include_game_id:
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header_row = ["game_id"] + header_row
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with open(input_path, "r", encoding="utf-8", errors="replace", buffering=1024 * 1024) as fin, \
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open(output_path, "w", encoding="utf-8", newline="") as fout:
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writer = csv.writer(fout)
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writer.writerow(header_row)
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for raw_line in fin:
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line = raw_line.rstrip("\n")
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if state == "seek_header":
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if line.startswith("["):
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header_lines.append(line)
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elif line.strip() == "" and header_lines:
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state = "seek_movetext"
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elif state == "seek_movetext":
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if line.strip() == "":
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total_rows += process_game(game_id, header_lines, movetext_lines,
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writer, include_game_id)
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game_id += 1
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header_lines = []
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movetext_lines = []
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state = "seek_header"
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else:
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movetext_lines.append(line)
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if header_lines and movetext_lines:
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total_rows += process_game(game_id, header_lines, movetext_lines,
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writer, include_game_id)
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game_id += 1
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return game_id, total_rows
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def main():
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parser = argparse.ArgumentParser(
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description="Convert refined PGN games into a per-move board-state CSV.")
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parser.add_argument("input", help="Path to the refined PGN file")
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parser.add_argument("output", help="Path to write the CSV file")
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parser.add_argument("--no-game-id", action="store_true",
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help="Omit the leading game_id column (66-col strict layout).")
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args = parser.parse_args()
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games, rows = refine(args.input, args.output, include_game_id=not args.no_game_id)
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print(f"Processed {games} games -> {rows} rows written to {args.output}")
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if __name__ == "__main__":
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main()
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5
requirements.txt
Normal file
5
requirements.txt
Normal file
@@ -0,0 +1,5 @@
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python-chess
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torch
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pandas
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pandas-stubs
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97
src/data_processing/dataset_loader.py
Normal file
97
src/data_processing/dataset_loader.py
Normal file
@@ -0,0 +1,97 @@
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import pandas as pd
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import torch
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INPUT_CSV = "../../dataset/output.csv"
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OUTPUT_FILE = "../../dataset/output.pt"
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SQUARES = [
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f"{file}{rank}"
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for rank in range(8, 0, -1)
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for file in "abcdefgh"
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]
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PIECE_TO_PLANE = {
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"P": 0,
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"N": 1,
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"B": 2,
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"R": 3,
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"Q": 4,
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"K": 5,
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"p": 6,
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"n": 7,
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"b": 8,
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"r": 9,
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"q": 10,
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"k": 11,
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}
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def board_to_planes(row):
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planes = torch.zeros((12, 8, 8), dtype=torch.float32)
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for index, square in enumerate(SQUARES):
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piece = row[square]
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if pd.isna(piece):
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continue
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plane = PIECE_TO_PLANE.get(piece)
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if plane is None:
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continue
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row_index = index // 8
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col_index = index % 8
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planes[plane, row_index, col_index] = 1.0
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return planes
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def parse_eval(value):
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value = str(value).strip()
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if value.startswith("#"):
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mate_distance = int(value[1:])
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if mate_distance > 0:
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return 10.0
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else:
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return -10.0
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return float(value)
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def main():
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df = pd.read_csv(INPUT_CSV)
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positions = []
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evaluations = []
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turns = []
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for _, row in df.iterrows():
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positions.append(board_to_planes(row))
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evaluations.append(parse_eval(row["eval"]))
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turns.append(1 if row["turn"] == "white" else 0)
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X = torch.stack(positions)
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y = torch.tensor(evaluations, dtype=torch.float32)
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turn = torch.tensor(turns, dtype=torch.float32)
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torch.save(
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{
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"X": X,
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"y": y,
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"turn": turn,
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},
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OUTPUT_FILE,
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)
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print(f"Loaded {len(df):,} positions")
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print(f"X shape: {X.shape}")
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print(f"y shape: {y.shape}")
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print(f"turn shape: {turn.shape}")
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print(f"Saved to: {OUTPUT_FILE}")
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if __name__ == "__main__":
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main()
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345
src/data_processing/format.py
Normal file
345
src/data_processing/format.py
Normal file
@@ -0,0 +1,345 @@
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#!/usr/bin/env python3
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"""
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Turn refined PGN games into a CSV where each row is the board state
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after one evaluated move.
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Row layout:
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game_id, a8, b8, ..., h1, eval, turn
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- game_id : Lichess game ID extracted from the Site header.
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Example:
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[Site "https://lichess.org/qE0J8lxe"]
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becomes:
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qE0J8lxe
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- a8..h1 : the 64 squares after the move.
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Uppercase = white, lowercase = black,
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empty string = empty square.
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- eval : the %eval attached to the move.
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- turn : "white" or "black", meaning whose turn it is NEXT.
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Moves without an evaluation are skipped.
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Streams game-by-game, so memory usage stays low.
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Requires:
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pip install chess
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Usage:
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python pgn_to_csv.py refined.pgn out.csv
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python pgn_to_csv.py refined.pgn out.csv --no-game-id
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"""
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import argparse
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import csv
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import re
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import sys
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import chess
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TAG_RE = re.compile(r'^\[(\w+)\s+"(.*)"\]\s*$')
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EVAL_RE = re.compile(r'\[%eval\s+([^\]]+)\]')
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MOVE_NUM_RE = re.compile(r'^\d+\.+$')
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RESULT_RE = re.compile(r'^(1-0|0-1|1/2-1/2|\*)$')
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SUFFIX_ANNOTATION_RE = re.compile(r'[!?]+$')
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SQUARE_COLUMNS = [
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f + str(r)
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for r in range(8, 0, -1)
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for f in "abcdefgh"
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]
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def parse_headers(header_lines):
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"""
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Convert PGN header lines into a dictionary.
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Example:
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[Site "https://lichess.org/qE0J8lxe"]
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becomes:
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{
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"Site": "https://lichess.org/qE0J8lxe"
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}
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"""
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headers = {}
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for line in header_lines:
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match = TAG_RE.match(line)
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if match:
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key, value = match.groups()
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headers[key] = value
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return headers
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def extract_game_id(site):
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"""
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Extract the Lichess game ID from the Site URL.
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Example:
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https://lichess.org/qE0J8lxe
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-> qE0J8lxe
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"""
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if not site:
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return None
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return site.rstrip("/").split("/")[-1]
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def tokenize_movetext(movetext):
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"""
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Yield (san_move, eval_str_or_None) pairs from a movetext blob.
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"""
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tokens = re.findall(r'\{[^}]*\}|\S+', movetext)
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i = 0
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n = len(tokens)
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while i < n:
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tok = tokens[i]
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if MOVE_NUM_RE.match(tok) or RESULT_RE.match(tok):
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i += 1
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continue
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move_san = tok
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eval_val = None
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if i + 1 < n and tokens[i + 1].startswith('{'):
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match = EVAL_RE.search(tokens[i + 1])
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if match:
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eval_val = match.group(1)
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i += 2
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else:
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i += 1
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yield move_san, eval_val
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def board_row(board):
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"""
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Return the 64 square values for the current board,
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in a8..h1 order.
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"""
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row = []
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for name in SQUARE_COLUMNS:
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square = chess.parse_square(name)
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piece = board.piece_at(square)
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row.append(piece.symbol() if piece else "")
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return row
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def process_game(header_lines, movetext_lines, writer, include_game_id):
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"""
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Process one game and write its evaluated positions.
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Returns:
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number of rows written
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||||
"""
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||||
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if not movetext_lines:
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return 0
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headers = parse_headers(header_lines)
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site = headers.get("Site")
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game_id = extract_game_id(site)
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if game_id is None:
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print(
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" [warning] Game has no valid Site header, skipping.",
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file=sys.stderr
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)
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return 0
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movetext = " ".join(
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line.strip()
|
||||
for line in movetext_lines
|
||||
if line.strip()
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||||
)
|
||||
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||||
board = chess.Board()
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rows_written = 0
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||||
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||||
for move_san, eval_val in tokenize_movetext(movetext):
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# No evaluation means this position has no target value.
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# Do not put it into the regression dataset.
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||||
if eval_val is None:
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continue
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||||
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clean_san = SUFFIX_ANNOTATION_RE.sub("", move_san)
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||||
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try:
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||||
board.push_san(clean_san)
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||||
|
||||
except (
|
||||
chess.IllegalMoveError,
|
||||
chess.InvalidMoveError,
|
||||
chess.AmbiguousMoveError,
|
||||
ValueError,
|
||||
) as e:
|
||||
|
||||
print(
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f" [game {game_id}] stopping early: "
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||||
f"could not parse move '{move_san}' ({e})",
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||||
file=sys.stderr,
|
||||
)
|
||||
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||||
break
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||||
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||||
turn = (
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"white"
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||||
if board.turn == chess.WHITE
|
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else "black"
|
||||
)
|
||||
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||||
row = board_row(board)
|
||||
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||||
row += [
|
||||
eval_val,
|
||||
turn,
|
||||
]
|
||||
|
||||
if include_game_id:
|
||||
row = [game_id] + row
|
||||
|
||||
writer.writerow(row)
|
||||
|
||||
rows_written += 1
|
||||
|
||||
return rows_written
|
||||
|
||||
|
||||
def refine(input_path, output_path, include_game_id):
|
||||
header_lines = []
|
||||
movetext_lines = []
|
||||
|
||||
state = "seek_header"
|
||||
|
||||
games = 0
|
||||
total_rows = 0
|
||||
|
||||
header_row = SQUARE_COLUMNS + ["eval", "turn"]
|
||||
|
||||
if include_game_id:
|
||||
header_row = ["game_id"] + header_row
|
||||
|
||||
with (
|
||||
open(
|
||||
input_path,
|
||||
"r",
|
||||
encoding="utf-8",
|
||||
errors="replace",
|
||||
buffering=1024 * 1024,
|
||||
) as fin,
|
||||
|
||||
open(
|
||||
output_path,
|
||||
"w",
|
||||
encoding="utf-8",
|
||||
newline="",
|
||||
) as fout
|
||||
):
|
||||
|
||||
writer = csv.writer(fout)
|
||||
writer.writerow(header_row)
|
||||
|
||||
for raw_line in fin:
|
||||
line = raw_line.rstrip("\n")
|
||||
|
||||
if state == "seek_header":
|
||||
|
||||
if line.startswith("["):
|
||||
header_lines.append(line)
|
||||
|
||||
elif line.strip() == "" and header_lines:
|
||||
state = "seek_movetext"
|
||||
|
||||
elif state == "seek_movetext":
|
||||
|
||||
if line.strip() == "":
|
||||
rows = process_game(
|
||||
header_lines,
|
||||
movetext_lines,
|
||||
writer,
|
||||
include_game_id,
|
||||
)
|
||||
|
||||
total_rows += rows
|
||||
games += 1
|
||||
|
||||
header_lines = []
|
||||
movetext_lines = []
|
||||
|
||||
state = "seek_header"
|
||||
|
||||
else:
|
||||
movetext_lines.append(line)
|
||||
|
||||
# Handle final game if the file doesn't end with a blank line.
|
||||
if header_lines and movetext_lines:
|
||||
rows = process_game(
|
||||
header_lines,
|
||||
movetext_lines,
|
||||
writer,
|
||||
include_game_id,
|
||||
)
|
||||
|
||||
total_rows += rows
|
||||
games += 1
|
||||
|
||||
return games, total_rows
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(
|
||||
description=(
|
||||
"Convert refined PGN games into a "
|
||||
"per-move board-state CSV."
|
||||
)
|
||||
)
|
||||
|
||||
parser.add_argument(
|
||||
"input",
|
||||
help="Path to the refined PGN file",
|
||||
)
|
||||
|
||||
parser.add_argument(
|
||||
"output",
|
||||
help="Path to write the CSV file",
|
||||
)
|
||||
|
||||
parser.add_argument(
|
||||
"--no-game-id",
|
||||
action="store_true",
|
||||
help="Omit the leading game_id column.",
|
||||
)
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
games, rows = refine(
|
||||
args.input,
|
||||
args.output,
|
||||
include_game_id=not args.no_game_id,
|
||||
)
|
||||
|
||||
print(
|
||||
f"Processed {games:,} games "
|
||||
f"-> {rows:,} evaluated positions written to "
|
||||
f"{args.output}"
|
||||
)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
71
src/training/decision_tree/main.py
Normal file
71
src/training/decision_tree/main.py
Normal file
@@ -0,0 +1,71 @@
|
||||
import os
|
||||
|
||||
from sklearn.ensemble import HistGradientBoostingRegressor, GradientBoostingRegressor, RandomForestRegressor
|
||||
from sklearn.model_selection import train_test_split, GroupShuffleSplit
|
||||
from sklearn.tree import DecisionTreeRegressor
|
||||
|
||||
from src.training.decision_tree import preprocessor
|
||||
from src.training.decision_tree.model import Model
|
||||
from src.training.decision_tree.visualizer import Visualizer
|
||||
|
||||
|
||||
def create_split(x, y, game_ids):
|
||||
|
||||
splitter = GroupShuffleSplit(
|
||||
n_splits=1,
|
||||
test_size=0.10,
|
||||
random_state=42
|
||||
)
|
||||
|
||||
train_indices, test_indices = next(splitter.split(x, y, groups=game_ids))
|
||||
|
||||
x_train = x[train_indices]
|
||||
x_test = x[test_indices]
|
||||
|
||||
y_train = y[train_indices]
|
||||
y_test = y[test_indices]
|
||||
|
||||
train_games = set(game_ids[train_indices])
|
||||
test_games = set(game_ids[test_indices])
|
||||
|
||||
print("Train positions:", len(x_train))
|
||||
print("Test positions:", len(x_test))
|
||||
print("Train games:", len(train_games))
|
||||
print("Test games:", len(test_games))
|
||||
print("Overlapping games:", len(train_games & test_games))
|
||||
|
||||
return x_train, x_test, y_train, y_test
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
model_path = "C:/Users/Laurent/Desktop/chess-engine/src/training/decision_tree/cache/model.joblib"
|
||||
|
||||
if os.path.exists(model_path):
|
||||
model = Model.load(model_path)
|
||||
|
||||
else:
|
||||
x, y, game_ids = preprocessor.run("C:/Users/Laurent/Desktop/chess-engine/dataset/v1/output.csv")
|
||||
|
||||
split = create_split(x, y, game_ids)
|
||||
|
||||
depth = 35
|
||||
leafs = int(depth * 3.5)
|
||||
|
||||
model = Model(
|
||||
tree=RandomForestRegressor(
|
||||
n_estimators=25,
|
||||
max_depth=depth,
|
||||
max_features=0.35,
|
||||
min_samples_leaf=leafs,
|
||||
random_state=42
|
||||
),
|
||||
feature_names=preprocessor.get_feature_names(),
|
||||
train_test_split=split
|
||||
)
|
||||
|
||||
model.train()
|
||||
model.evaluate()
|
||||
#model.save_model(model_path)
|
||||
|
||||
visualizer = Visualizer(model=model)
|
||||
visualizer.show_feature_importance(15)
|
||||
75
src/training/decision_tree/model.py
Normal file
75
src/training/decision_tree/model.py
Normal file
@@ -0,0 +1,75 @@
|
||||
import os
|
||||
import joblib
|
||||
from sklearn.metrics import mean_absolute_error, mean_squared_error
|
||||
|
||||
|
||||
class Model:
|
||||
def __init__(self, tree=None, feature_names=None, train_test_split=None):
|
||||
self._model = tree
|
||||
self._feature_names = feature_names
|
||||
self._x_train = self._x_test = None
|
||||
self._y_train = self._y_test = None
|
||||
|
||||
if train_test_split is not None:
|
||||
self._x_train, self._x_test, \
|
||||
self._y_train, self._y_test = train_test_split
|
||||
|
||||
@classmethod
|
||||
def load(cls, path):
|
||||
data = joblib.load(path)
|
||||
|
||||
model = cls()
|
||||
model._model = data["model"]
|
||||
model._feature_names = data["feature_names"]
|
||||
|
||||
print(f"Loaded model from {path}")
|
||||
|
||||
return model
|
||||
|
||||
def get_feature_names(self):
|
||||
return self._feature_names
|
||||
|
||||
def get_feature_importance(self):
|
||||
importances = self._model.feature_importances_
|
||||
|
||||
return sorted(
|
||||
zip(self._feature_names, importances),
|
||||
key=lambda x: x[1],
|
||||
reverse=True
|
||||
)
|
||||
|
||||
def train(self):
|
||||
print("Start training...")
|
||||
self._model.fit(self._x_train, self._y_train)
|
||||
print("Training complete.")
|
||||
|
||||
def evaluate(self):
|
||||
print("Evaluating model...")
|
||||
|
||||
train_predictions = self._model.predict(self._x_train)
|
||||
test_predictions = self._model.predict(self._x_test)
|
||||
|
||||
train_mae = mean_absolute_error(self._y_train, train_predictions)
|
||||
train_mse = mean_squared_error(self._y_train, train_predictions)
|
||||
|
||||
test_mae = mean_absolute_error(self._y_test, test_predictions)
|
||||
test_mse = mean_squared_error(self._y_test, test_predictions)
|
||||
|
||||
print()
|
||||
print("Training:")
|
||||
print("MAE:", train_mae)
|
||||
print("MSE:", train_mse)
|
||||
|
||||
print()
|
||||
print("Test:")
|
||||
print("MAE:", test_mae)
|
||||
print("MSE:", test_mse)
|
||||
|
||||
|
||||
def save_model(self, path):
|
||||
joblib.dump({
|
||||
"model": self._model,
|
||||
"feature_names": self._feature_names
|
||||
}, path)
|
||||
|
||||
print(f"Saved model to {path}")
|
||||
1030
src/training/decision_tree/preprocessor.py
Normal file
1030
src/training/decision_tree/preprocessor.py
Normal file
File diff suppressed because it is too large
Load Diff
50
src/training/decision_tree/visualizer.py
Normal file
50
src/training/decision_tree/visualizer.py
Normal file
@@ -0,0 +1,50 @@
|
||||
import chess
|
||||
import numpy as np
|
||||
from matplotlib import pyplot as plt
|
||||
|
||||
|
||||
class Visualizer:
|
||||
def __init__(self, model):
|
||||
self._model = model
|
||||
|
||||
def show_feature_importance(self, top_n=15):
|
||||
importances = self._model.get_feature_importance()
|
||||
print("Feature importance")
|
||||
print("-------------------------")
|
||||
|
||||
for feature_name, importance in importances[:top_n]:
|
||||
print(f"{feature_name:<35} {importance:.6f}")
|
||||
|
||||
def show_piece_heatmaps(self):
|
||||
importances = dict(self._model.get_feature_importance())
|
||||
|
||||
pieces = [
|
||||
"P", "N", "B", "R", "Q", "K",
|
||||
"p", "n", "b", "r", "q", "k"
|
||||
]
|
||||
|
||||
fig, axes = plt.subplots(3, 4, figsize=(16, 12))
|
||||
|
||||
for ax, piece in zip(axes.flat, pieces):
|
||||
board = np.zeros((8, 8))
|
||||
|
||||
for row, rank in enumerate(range(7, -1, -1)):
|
||||
for col, file in enumerate(range(8)):
|
||||
square = chess.square_name(chess.square(file, rank))
|
||||
feature_name = f"{piece}_{square}"
|
||||
board[row, col] = importances.get(feature_name, 0)
|
||||
|
||||
image = ax.imshow(board)
|
||||
|
||||
ax.set_xticks(range(8))
|
||||
ax.set_xticklabels("abcdefgh")
|
||||
ax.set_yticks(range(8))
|
||||
ax.set_yticklabels("87654321")
|
||||
ax.set_title(piece)
|
||||
|
||||
fig.colorbar(image, ax=ax, fraction=0.046, pad=0.04)
|
||||
|
||||
fig.suptitle("Piece-square feature importance", fontsize=16)
|
||||
plt.tight_layout()
|
||||
plt.show()
|
||||
input()
|
||||
Reference in New Issue
Block a user